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Massawyrm Reviews D&D 4E Part 3!!



Hola all. Massawyrm here.

With the rebalancing of all the classes, WotC has given a static, steady progression to leveling up. No longer are there any plateau levels like level 5 (when you get Flight and Fireball) in which players get access to something radically more powerful than what they possessed just a single level before – and no longer hamstringing DM’s by what monsters are effective at one level and not the next. Monsters are now also scaled the same way. There are no more monsters that while being a specific level, possess abilities that make them completely inaccessible as opponents to lower levels. Sure, a 10th level monster will still decimate a first level party – but not because they lack the spells or abilities to so much as touch it. They’ll get their ass kicked because it is simply far more badass than they are. But there are no more monsters that a DM cannot throw against his players because they don’t have the right spell or equipment to fight it.

This opens up a whole world of opportunities and possible combinations. But more importantly, it also allows the quick and easy creation of your own monster stat blocks. Every monster is built with a simple series of equations in which you plug in their level and modify them by their role in combat and get exact, solid scores for their Hit points, damage output and defenses. Of course that doesn’t mean that every 2 nd level monster will have the same amount of hit points and do the same damage with an attack. It takes various factors into account, but if creature of a certain level should be doing five points of damage on average he could do one attack that does 5 straight damage, have an attack that does 1d8+1 or two attacks that do 1d4 a piece. You won’t notice that average of 5 damage, but it will be there hidden in the mechanics.

It takes roughly 5 minutes to stat out a new critter. Is there something missing from the MM that you love? Odds are the answer is a BIG YES (more on that in a bit.) Well, stat it out.

The first thing you’ll notice about the monsters is that they broken down into roles and toughness. The roles are pretty self explanatory and WtC has been all about talking about them. These are things like Lurkers (monsters that hide and attack from shadows or while invisible), artillery (ranged attackers), brutes (big damage dealers), soldiers (tanks), and controllers (spellcasters and creatures with abilities that allow them to move players around or hinder their movement.) A good monster mob has a healthy mix of two or three of these types. This isn’t so much of a game altering change as much as it is just a great system for eyeballing what a given encounter needs or what a creatures stats look like.

The big change is really the new classifications of monster power level. You’ve got Minions, Elite and Solo types as extra modifiers. Elites are just pretty much twice as tough as your average monster. There’s both listings for Elite monsters and rules for beefing one up to Elite (for example having a group of 3 Ogres led by a super tough Ogre Chief.) Solos are pretty self explanatory – they’re meant to be fought alone or only with a little help. These are your dragons, your aspects of deities, or super tough large monsters. Solo’s have proven to be the trickiest to work with as you have to choose just the right point in the adventuring day to unleash them on your party. Too late in the day and they don’t have enough powerful daily abilities left to take it out – too early and they have too man, stacking status effect after status effect on it to the point of silliness. You haven’t encountered 4E frustration until you’ve put a Red Dragon as an early encounter and watched him hobbled, slowed, dazed and covered in ongoing damage before he gets to round 2.

But my favorite addition so far is minions. These are super weak monsters that amount to an average of 4 monsters to a character of equal level. But this by no means is to say that they don’t pose any kind of threat. Quite often they can do much more damage when attacking en masse. These are your zombie hordes or your weak demon spawn and the like. Our very first game began in a tavern, with a brawl (yes, the cliché) but was interrupted by a woman bursting through the door screaming. Two zombies rushed in after her and tore her apart. Our brave fighter rushed forward, hacked them to pieces and threw open the door ready for 2 or 3 more. Only to discover 2 dozen zombies shambling toward her.

Overkill? Not in 4E. 24 Zombie Rotters are a standard encounter for 6 level 1 PCs. You don’t HAVE to run minion fights that large, but man are they a good time. They make your PCs feel highly effective as they drop zombie after zombie beneath their feet, but also prove tactically challenging as they have to fight off swarms with completely different tactics. It also lets you have a little fun by replacing several of the minions with a regular fighter type of the same monster. Why are there only 13 zombies this time? Because one of them is a level 3 nasty. Guess which one it is before it eats your cleric.

Most of your time as Dungeon master will be spent on two things: planning the story of your game and planning the monster and tactic selection. It really is challenging. 4E fights really have a different feel. It’s not about running across some random fight anymore. It’s about planning, it’s about strategy, it’s about the fun or frustration of the big beat down. You are encouraged to get exotic – and that equals fun for all.

So I’ve been incredibly positive up until now. I know there’s many of you out there who have got to be wondering if there’s anything about 4E that I don’t like. Yes. There is, but it’s almost all entirely nit picky stuff about what they chose to release. Personally, I’m just a wee bit annoyed that certain monsters were held back for other monster manuals – especially in lieu of the fact that there are quite a few new editions to the core monsters.

Dungeon & Dragon Miniatures fans (like myself) will be happy to know that several of your favorite minis have been added to the core book. The awesome Boneclaw is core, the Kruthik has worked its way in, and Flameskulls have two different incarnations (one Heroic and one Epic.) But there are no metallic dragons in the core MM. And while Metallics have for the longest time been GOOD creatures, the new 4E lack of standard alignment allows you to be pitted against ANYTHING as long as there’s a good reason for it. No more ALWAYS LG means a crazed, deluded or simply ornery Silver dragon could actually be an opponent for the party. But not on release it can’t. The lack of certain classic giants like the Frost Giants is a bit lame – they include Death Giants, but not Frost? But don’t worry, Fire, Hill and Storm all make appearances. It’s not that there are bad choices and aditions – it’s just that you have to ask why a whole section on Kruthiks but not one on the metallics. I’ll trade you know. It’s not called Dungeons and Kruthiks.

Then there are dragons. First of all, dragons ROCK. Every chromatic dragon fights and plays much differently than each and every other type now and they are ALL nasty. Every last one of them. AND, just to sweeten the deal, there are now real, honest to god dragon encounters set as low as level 3. Yes, you can actually fight a white dragon in a tough fight at level 1. That’s pretty damned awesome, once again deserving its title Dungeons & Dragons. So what’s wrong with dragons? Well, for starters, there is longer any dragons smaller than LARGE size. To many of you that won’t mean anything. But to those of us who have collected Dungeons and dragon Minis from way back in harbinger – we’ve just gotten screwed. I have a whole drawer of small and medium dragons that no longer serve any use. I mean, I guess I can paint them and use them as drakes. But not as dragons. Especially since many of them weren’t exactly easy to come by. That got me a little pissy.

Which leads to the one glaring problem some folks will have with 4E. It is very dependant upon maps, terrain and miniatures. That’s great for guys like me with a closet full of toys. But for others, especially those who like to play much more esoteric games all through discussion rather than using maps and positioning – they’re going to find it a lot harder to covert over to that style of play than 3.5. Most abilities and classes are built around their existence on a map grid. And a lot of the abilities just don’t translate to the abstract. I’m not certain why percentage of players out there still play this way – but they’re going to have the strongest argument against converting to 4E.

But for me these really are some minor gripes compared to the sheer number of mechanics that 4E has fixed. There are no more wallflowers in combats. No more totaling up each players loot to make sure they are equally matched to the monsters they’ll be facing. No more resting before the party needs to. No more “Why can’t I buy this magic item anywhere”. No more broken min/maxing. No more all human parties because the free feat and skill point are worth more. There are a thousand little things that are streamlined, that are better. And once people have had the chance to sit down with it, all the prerelease gripes will go away. It really is like digging into 1st Ed all over again.

This weekend WotC is taking the muzzle off of us playtesters, so over the next few days and weeks, sites will be flooded with all the details. I’m dying to see how closely other groups experiences match my own – but I’m also confident that we’re about to see a lot of positivity out there. This is a great game. Whether you’re a long time player or an online gamer looking for a little more face time with your friends, 4E has a lot to offer the table top community. It’s a revelation and a revolution. And it’s gong to change the way you play forever.

Man I can’t wait to have these in hardback.

Until next time friends, smoke ‘em if ya got ‘em.

Massawyrm

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first
by BrightEyes
Mar 1st, 2008
04:47:57 PM
The Nerd Trifecta
by Thrillho77
Mar 1st, 2008
04:51:45 PM
People still play this?
by skywalkerfamily
Mar 1st, 2008
04:59:12 PM
Nice posts Massa
by kwisatzhaderach
Mar 1st, 2008
05:09:07 PM
GNOMES!!
by LordTwinkie
Mar 1st, 2008
05:24:04 PM
I still think "Dungeons and Dragons" is the wrong name for this
by KnightShift
Mar 1st, 2008
05:27:16 PM
Nah it should be called Forests and Castles.
by skywalkerfamily
Mar 1st, 2008
05:57:56 PM
death giants instead of frost giants?
by newc0253
Mar 1st, 2008
05:59:29 PM
FIEND FOLIO
by la_sith
Mar 1st, 2008
06:12:26 PM
Interesting read... but
by jakeblues
Mar 1st, 2008
06:14:42 PM
Long Live First Edition
by Wrath4771
Mar 1st, 2008
07:17:59 PM
Honestly...
by Celicynd
Mar 1st, 2008
07:27:13 PM
Sounds exactly like Diablo II actually
by CarmillaVonDoom
Mar 1st, 2008
07:28:46 PM
ENOUGH.
by Stevie Grant
Mar 1st, 2008
07:33:10 PM
This doesn't sound like an RPG
by GarethKeenan
Mar 1st, 2008
07:54:17 PM
When you're crazy...
by FlickaPoo
Mar 1st, 2008
07:55:04 PM
ROLL THE DICE TO SEE IF I GET DRUNK!!!
by DOGSOUP
Mar 1st, 2008
08:00:58 PM
Thanks for the writeup, Massa
by chrth
Mar 1st, 2008
08:20:05 PM
GarethKeenan: Roleplaying is what happens between battles
by chrth
Mar 1st, 2008
08:22:07 PM
D&D 5.0
by StarchildAD
Mar 1st, 2008
08:57:03 PM
StarchildAD: Do what I did
by chrth
Mar 1st, 2008
09:09:47 PM
I thought everyone made up their own rules anyway?
by skywalkerfamily
Mar 1st, 2008
09:24:35 PM
Part 3??
by RobertBaron
Mar 1st, 2008
10:21:58 PM
Chrth: have you played any other RPGs?
by GarethKeenan
Mar 1st, 2008
10:31:44 PM
The best part about 4th Edition is...
by thedarklinglord
Mar 1st, 2008
10:48:03 PM
Thanks again :)
by BlindOgre
Mar 1st, 2008
11:47:38 PM
Monster Manuals
by Maegnarval
Mar 1st, 2008
11:55:37 PM
Miniatures combat...boring.
by Pariah74
Mar 2nd, 2008
12:00:59 AM
Updating the Old Modules for 4.0?!?!
by Maegnarval
Mar 2nd, 2008
01:13:00 AM
433
by 433
Mar 2nd, 2008
01:13:31 AM
What. The. Fuck.
by Grando
Mar 2nd, 2008
02:46:12 AM
Ever try New Dimension Games?
by The Game Master
Mar 2nd, 2008
03:18:38 AM
Thanks, Massawyrm
by Bald Evil
Mar 2nd, 2008
04:15:02 AM
Using the miniatures
by Maegnarval
Mar 2nd, 2008
04:15:36 AM
Enhancing the 4.0 gamplay for the computer age
by Maegnarval
Mar 2nd, 2008
04:21:47 AM
What about your imagination?
by ikkyu
Mar 2nd, 2008
05:20:46 AM
in fact, we used to write games...
by ikkyu
Mar 2nd, 2008
05:26:08 AM
KnightShift, it wasn't funny the first time you said it
by Lemming
Mar 2nd, 2008
06:08:51 AM
I'm trying to avoid Flaming people who don't know what they're t
by Captain_Jester
Mar 2nd, 2008
06:29:00 AM
Maegnarval & Bald Evil
by Pariah74
Mar 2nd, 2008
07:15:46 AM
It sounds to me like...
by Pariah74
Mar 2nd, 2008
07:46:12 AM
So will 4e be released with an open gaming license?
by Mr Willi
Mar 2nd, 2008
07:59:06 AM
The secret to life is..
by McTreble
Mar 2nd, 2008
08:08:43 AM
This is crazy
by dr sauch
Mar 2nd, 2008
08:39:59 AM
Grando
by kwisatzhaderach
Mar 2nd, 2008
09:11:29 AM
WTF do all of these abbreviations mean?????
by skeletonjack
Mar 2nd, 2008
09:20:25 AM
Mandatory Minis
by Bald Evil
Mar 2nd, 2008
09:45:53 AM
Hack & Slash is what 4E is all about, sounds lame Massa
by Stereotypical Evil Archer
Mar 2nd, 2008
10:12:12 AM
The beauty of D&D...
by Dan Halen
Mar 2nd, 2008
10:23:08 AM
"Temple of Elemental Evil" Greyhawk adventure?
by Dan Halen
Mar 2nd, 2008
10:24:38 AM
JRKerr
by Dan Halen
Mar 2nd, 2008
10:25:46 AM
grid = showstopper
by Dreamfasting
Mar 2nd, 2008
11:04:20 AM
You CAN use substitutes for minis...
by ZeroCorpse
Mar 2nd, 2008
11:25:48 AM
Rifts...
by maxwell's hammer
Mar 2nd, 2008
12:54:46 PM
My lvl 100 journalism mage def. your lvl 1 writing ability
by Err
Mar 2nd, 2008
01:48:42 PM
maxwell's hammer
by Pariah74
Mar 2nd, 2008
02:12:49 PM
The Creepy Thin Man
by Vesuvio
Mar 2nd, 2008
02:20:50 PM
I used to play the Star Wars roleplaying game
by skywalkerfamily
Mar 2nd, 2008
02:32:57 PM
palladium
by maxwell's hammer
Mar 2nd, 2008
02:44:52 PM
with all this whining about miniatures...
by Mr Willi
Mar 2nd, 2008
02:53:16 PM
no smaller than large?
by Staldo
Mar 2nd, 2008
05:08:23 PM
Holy fuck
by Lucifer Haywood
Mar 2nd, 2008
05:20:32 PM
Mr Willi
by Pariah74
Mar 2nd, 2008
05:56:10 PM
THAC0
by Stereotypical Evil Archer
Mar 2nd, 2008
08:00:23 PM
TOO MUCH MATH!
by skywalkerfamily
Mar 2nd, 2008
09:13:09 PM
Nerd Alert
by maxwell's hammer
Mar 2nd, 2008
10:09:49 PM
Rifts is only fun to me for an out of control break...
by Pariah74
Mar 2nd, 2008
10:28:06 PM
Does anyone remember the Indiana Jones game?
by skywalkerfamily
Mar 2nd, 2008
10:30:25 PM
Pariah...
by maxwell's hammer
Mar 2nd, 2008
10:51:35 PM
Umm...
by Deagle2
Mar 3rd, 2008
01:00:38 AM
Ain't it Cool News... Not "Ain't it Movie News"
by ZeroCorpse
Mar 3rd, 2008
02:04:04 AM
Luckywand3rboy is a pinhead yeshiva boy
by ToneTone
Mar 3rd, 2008
05:24:09 AM
Shut up, ToneTone
by Dickbeater
Mar 3rd, 2008
05:34:46 AM
I don´t understand anything
by CuervoJones
Mar 3rd, 2008
06:13:31 AM
Wow, so D&D has finally caught up with
by brobdingnag
Mar 3rd, 2008
06:40:27 AM
Geez...
by Wungolioth
Mar 3rd, 2008
07:48:28 AM
Wow
by MonkeyBoy88
Mar 3rd, 2008
10:48:21 AM
Cool articles Massa
by DarthJedi
Mar 3rd, 2008
12:20:39 PM
Those of you complaining about "having to buy minis..."
by jacobkosh
Mar 3rd, 2008
12:42:06 PM
Plenty of RP discussion here
by Jed
Mar 3rd, 2008
12:43:33 PM
Combat Roleplay
by rengaw
Mar 3rd, 2008
02:25:55 PM
God bless you, Jed
by jacobkosh
Mar 3rd, 2008
02:39:23 PM
Arduin Grimoire! :) Remember Phraints and Kill Kittens?
by BlindOgre
Mar 3rd, 2008
09:15:34 PM
rengaw
by Pariah74
Mar 3rd, 2008
10:36:49 PM
"I work retail"
by HornOrSilk
Mar 4th, 2008
04:15:14 AM
Gary Gygax has died.
by FluffyUnbound
Mar 4th, 2008
01:01:30 PM
His own thread and so much more...
by gotilk
Mar 4th, 2008
01:06:50 PM
D&D Co-Creator Dies
by BilboRing
Mar 4th, 2008
01:12:26 PM
R.I.P. Gary Gygax
by Ye Not Guilty
Mar 4th, 2008
01:20:00 PM
Ye Not Guilty
by gotilk
Mar 4th, 2008
01:37:31 PM
Apparently
by Pariah74
Mar 4th, 2008
02:29:04 PM
Just saying...
by rutgersjaffo
Mar 4th, 2008
03:00:34 PM
Gygax the Great reaches -10 H.P.
by Frietag
Mar 4th, 2008
03:07:46 PM
"Gygax fails his last saving throw"...
by Frietag
Mar 4th, 2008
03:11:42 PM
DEAD?!
by rutgersjaffo
Mar 4th, 2008
03:25:17 PM
Was Gygax the name of any monsters?
by Mel Gibsteinberg
Mar 4th, 2008
04:47:59 PM
There needs to be a gygax monster
by Staldo
Mar 4th, 2008
05:27:41 PM
RIP Gary Gygax
by darquelyte
Mar 4th, 2008
06:25:25 PM
RIP!!
by LordTwinkie
Mar 4th, 2008
06:44:13 PM
How many copies of LOTR did Gygax sell?
by Pops Freshemeyer
Mar 4th, 2008
11:55:50 PM
Roleplaying as the Hated Ranger
by RavenRoadkill
Mar 5th, 2008
02:41:41 PM

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